For instance, when you add a rough black metal material you’ll see a nice, diffused reflection on a neutral-colored surface. Add a Material to a Ground PlaneĪ common method is to apply a material that has the qualities you’d like for a ground surface. You’ll see an orange outline appear around the edge of the ground plane in the Real-time View.Īt this point, you may also notice that shadows and ground reflections appear no different than before adding the geometry. In the Project window, select the Scene tab, then select the Ground Plane under the Model Sets. You may not see it but, don’t worry, it’s there. Once selected, the ground plane will be added to your scene. You can update the hotkeys under Edit, Preferences, Hotkeys or, in the Library, Models tab, right-click on the model, select Assign Hotkey, and choose the one you would like to use. If there are Library Models you add to your scene regularly, you can assign a hotkey to add them more quickly. To add a ground plane to your scene, simply click on the Edit on the main menu, select Add Geometry and choose Add Ground Plane from the menu, or use the Ctrl+G hotkey to add it quickly.Īdd Models with a Hotkey (and Customize it!) Let’s take a look at how to do so and how to work with them. But hands down, the easiest way achieve that effect is to add a Ground Plane. You may have used KeyShot geometry, a table or podium model, or even a duplicate of the object itself to showcase the product on what appears like a real-world surface. One of the quickest and easiest ways to give your product or vehicle renderings more realism is to add presence in your scenes by setting them on a surface and adding a nice shadow or ground reflection. keyshot tips keyshot ground plane rendering tips 3d rendering This is useful with cars or vehicles to simulate the flattening of the rubber tire as the weight of the vehicle pushes it against the ground. As you increase roughness, you will see the reflection become more blurred, like in a matte finish.Įnable this option to cut off any part of your model that rests below the ground plane. This slider is similar to the roughness slider in other materials. Choose values that are lighter to make them more reflective, or choose values that are darker to make them less reflective. (You can make this easier by selecting Grayscale in the color mode pulldown. You can tint the reflection cast by selecting a color, but to retain true mirroring of colors make sure you select a grayscale color. Click on the color swatch to open the color picker window. This is where you set how reflective your ground is. This setting is simillar to the setting found in the Project, Environment tab, and will set the color of shadows cast on this plane. Double-click on the part to adjust the following options: Instead, this Material Type takes on the color or visuals of your background settings so no edges are visible. The Ground Material is unique in that it has no diffuse color. This will add a simple plane at the origin. To start, go to the edit menu, and select Add Geometry, Ground Plane. Use this is as starting point and also experiment with using different material types to represent your ground for even more unique ground planes. While using the default ground plane to create ground reflections is fast and simple, creating a custom ground plane is extremely easy and will give you more control over your scene. real-time rendering keyshot region rendering rendering tips Real-time Region Rendering is one of the many features that allows you to maximize your creative output and reduce the time it takes to produce that final shot. KeyShot is known for being a tool that offers great results in very little time. When it’s time to start your final render, be sure to uncheck the Region Render box if you want to render the extents of the Real-time Viewer. In this example, the Region render image resolves 300% faster. You can see a side-by-side comparison of a layered glass material with and without enabling Real-time Region Rendering below. The smaller the Real-time Region is, the faster the image will resolve, allowing you to maintain that speedy workflow. In the Real-time Viewer, drag the corners of the region render box to focus all of KeyShot’s render power on the area you’re want to resolve. At the bottom, click the Region checkbox as shown in the image below. To initiate Real-time Region Rendering, select the Image tab, located in the Project window. Real-time Region Render can help maintain a fast workflow by allowing to render specific regions of your scene in real-time. When working on scenes in KeyShot with complex lighting or materials, you may notice the Real-time Viewer can take longer to resolve.
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